#pragma once

class LevelMgr
{
private:
	LevelMgr();
	~LevelMgr();

	std::map<int, std::wstring> commentStringMap;

public:
	static LevelMgr * getInstance();

	void loadLevel(const std::wstring & levelname);
	void loadLevel(int num);
	std::wstring getCommentString(int num);
};